var sMax;	// Isthe maximum number of stars
var holder; // Is the holding pattern for clicked state
var preSet; // Is the PreSet value onces a selection has been made
var rated;

function undorating(){

}

function rating(num){
	sMax = 5;	
	for(n=0; n<num.parentNode.childNodes.length; n++){
		if(num.parentNode.childNodes[n].nodeName == "A"){
			sMax++;	
		}
	}

	if(!rated){
		s = num.id.replace("rate", ''); 
		var	a = 0;

		for(i=1; i<=sMax; i++){		
			if(i<=s){
				document.getElementById("rate"+i).className = "on";
				document.getElementById("rateStatus").innerHTML = num.title;	
				holder = a+1;
				a++;
			}else{
				document.getElementById("rate"+i).className = "";
			}
		}
	}
}

// když ujedu z žárovek tak se to resetne
function off(me){
	if(!rated){
		if(!preSet){	
			for(i=1; i<=sMax; i++){		
				document.getElementById("rate"+i).className = "";
				document.getElementById("rateStatus").innerHTML = me.parentNode.title;
			}
		}else{
			rating(preSet);
			document.getElementById("rateStatus").innerHTML = document.getElementById("ratingSaved").innerHTML;
		}
	}
}

// když něco zvolím
function rateIt(me, inputID){
	if(!rated){
		rated=0;
		document.getElementById("rateStatus").innerHTML = document.getElementById("ratingSaved").innerHTML + ": "+me.title;
		preSet = me;
		sendRate(inputID);
		rating(me);
	}
}

function sendRate(inputID){
		
	document.getElementById('commentRating' + inputID).checked = true;
	
}


